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Video Games - Economics
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Definition of 'Video Games'

A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)

Common names: Video Games; Game, Video; Games, Video; Video Game

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Monday, November 23, 2009

Video games: a route to large-scale STEM education?

31 Dec 2008 Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on ... Read more...


The Sony PlayStation II EyeToy: low-cost virtual reality for use in rehabilitation.

29 Nov 2008 The objective of this study was to investigate the potential of using a low-cost video-capture virtual reality (VR) platform, the Sony PlayStation II EyeToy, for the rehabilitation of older adults with disabilities. This article presents three ... Read more...


A low-cost video game applied for training of upper extremity function in children with cerebral palsy: a pilot study.

30 Jan 2008 The aim of the present study was to determine the user satisfaction of the EyeToy for the training of the upper limb in children with cerebral palsy (CP). User satisfaction was measured in 12 children with CP, using a postexperience questionnaire, ... Read more...

 

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Technical information about 'Video Games'

Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)

Descriptor UI: D018910

Alternative terms: Video Games; Game, Video; Games, Video; Video Game;

Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;

Tree Number: I03.450.642.693.930; L01.224.900.930;

Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95

History Note: 96; was see PLAY AND PLAYTHINGS 1984-95

Technical Notes: /adv eff /psychol permitted

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