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Video Games - Psychology
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Definition of 'Video Games'

A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)

Common names: Video Games; Game, Video; Games, Video; Video Game

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Saturday, November 21, 2009

Health-risk correlates of video-game playing among adults.

29 Sep 2009 BACKGROUND: Although considerable research suggests that health-risk factors vary as a function of video-game playing among young people, direct evidence of such linkages among adults is lacking. PURPOSE: The goal of this study was to distinguish ... Read more...


[Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]

30 Aug 2009 Playing computer games has become one of the main leisure activities in children and adolescents and increasingly replaces traditional playing and interactional activities. There might exist developmental benefits or positive effects of computer ... Read more...


Non-pharmacological interventions for assisting the induction of anaesthesia in children.

6 Jul 2009 BACKGROUND: Induction of general anaesthesia can be distressing for children. Non-pharmacological methods for reducing anxiety and improving co-operation may avoid the adverse effects of preoperative sedation. OBJECTIVES: To assess the effects of ... Read more...

 

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Technical information about 'Video Games'

Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)

Descriptor UI: D018910

Alternative terms: Video Games; Game, Video; Games, Video; Video Game;

Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;

Tree Number: I03.450.642.693.930; L01.224.900.930;

Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95

History Note: 96; was see PLAY AND PLAYTHINGS 1984-95

Technical Notes: /adv eff /psychol permitted

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