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Video Games - Psychology
Research News and Information
Definition of 'Video Games'A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223) Common names: Video Games; Game, Video; Games, Video; Video Game |
Saturday, November 21, 2009
Health-risk correlates of video-game playing among adults.
29 Sep 2009
BACKGROUND: Although considerable research suggests that health-risk factors vary as a function of video-game playing among young people, direct evidence of such linkages among adults is lacking. PURPOSE: The goal of this study was to distinguish ... Read more...
[Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]
30 Aug 2009
Playing computer games has become one of the main leisure activities in children and adolescents and increasingly replaces traditional playing and interactional activities. There might exist developmental benefits or positive effects of computer ... Read more...
Non-pharmacological interventions for assisting the induction of anaesthesia in children.
6 Jul 2009
BACKGROUND: Induction of general anaesthesia can be distressing for children. Non-pharmacological methods for reducing anxiety and improving co-operation may avoid the adverse effects of preoperative sedation. OBJECTIVES: To assess the effects of ... Read more...
Latest indexed articles for 'Video Games - Psychology'
These are the very latest articles for this heading:
- Video games: play or "playlike activity"?
29 Sep 2009 - Health-risk correlates of video-game playing among adults.
29 Sep 2009 - [Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]
30 Aug 2009 - Non-pharmacological interventions for assisting the induction of anaesthesia in children.
6 Jul 2009 - Is video-game playing a risk factor for pathological gambling in Australian adolescents?
2 Jul 2009 - Youth Internet use: risks and opportunities.
29 Jun 2009 - Rationale, design and methods for a randomised and controlled trial to investigate whether home access to electronic games decreases children's physical activity.
27 Jun 2009 - You can't take it with you? Effects of handheld portable media consoles on physiological and psychological responses to video game and movie content.
30 May 2009 - On the costs and benefits of gaming: the role of passion.
30 May 2009 - Dying to play video games: carbon monoxide poisoning from electrical generators used after hurricane Ike.
30 May 2009 - Correlates of video game screen time among males: body mass, physical activity, and other media use.
17 May 2009 - Feasibility, design and conduct of a pragmatic randomized controlled trial to reduce overweight and obesity in children: The electronic games to aid motivation to exercise (eGAME) study.
17 May 2009 - Pathological video-game use among youth ages 8 to 18: a national study.
29 Apr 2009 - [Addiction to video games or how to hold the world in one's closed fist]
29 Apr 2009 - Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal.
29 Apr 2009 - How long do the short-term violent video game effects last?
29 Apr 2009 - Carrot sticks or joysticks: video games improve vision.
29 Apr 2009 - Playing a violent television game does not affect saliva cortisol.
12 Apr 2009 - Exploring the enjoyment of playing browser games.
30 Mar 2009 - Relationships between electronic game play, obesity, and psychosocial functioning in young men.
30 Mar 2009
See a longer list of these articles.
Technical information about 'Video Games'
Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Descriptor UI: D018910
Alternative terms: Video Games; Game, Video; Games, Video; Video Game;
Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;
Tree Number: I03.450.642.693.930; L01.224.900.930;
Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95
History Note: 96; was see PLAY AND PLAYTHINGS 1984-95
Technical Notes: /adv eff /psychol permitted