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Video Games - Standards
Research News and Information
Definition of 'Video Games'A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223) Common names: Video Games; Game, Video; Games, Video; Video Game |
Monday, November 23, 2009
Video games: a route to large-scale STEM education?
31 Dec 2008
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on ... Read more...
16 Nov 2008
BACKGROUND: Adherence to Clinical Practice Guidelines (CPGs) remains suboptimal among internal medicine trainees. Educational games are of growing interest and have the potential to improve adherence to CPGs. The objectives of this study were to ... Read more...
30 Dec 2006
PURPOSE: To determine whether playing a simple CD-ROM educational game (developed specifically for children with sickle cell disease), improved children's knowledge and confidence in selected symptom management and practice. METHOD: Twenty-two ... Read more...
Latest indexed articles for 'Video Games - Standards'
These are the very latest articles for this heading:
- Video games: a route to large-scale STEM education?
31 Dec 2008 - An educational game for teaching clinical practice guidelines to Internal Medicine residents: development, feasibility and acceptability.
16 Nov 2008 - Pulling the plug on entertainment industry ratings.
30 May 2007 - Enhancing self-management in children with sickle cell disease through playing a CD-ROM educational game: a pilot study.
30 Dec 2006 - Betterland: an interactive cd-rom guide for children with cystic fibrosis.
30 Aug 2006 - Factors affecting acceptability to young cancer patients of a psychoeducational video game about cancer.
30 Aug 2006 - Media ratings for movies, music, video games, and television: a review of the research and recommendations for improvements.
30 May 2005 - Virtual reality and haptics as a training device for movement rehabilitation after stroke: a single-case study.
30 Jul 2004 - Regulations: what next?
30 Dec 2003 - Computer game for inner-city children does not improve asthma outcomes.
27 Feb 2003 - Media violence: advice for parents.
30 Oct 2002 - A validity test of movie, television, and video-game ratings.
30 May 2001
See a longer list of these articles.
Technical information about 'Video Games'
Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Descriptor UI: D018910
Alternative terms: Video Games; Game, Video; Games, Video; Video Game;
Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;
Tree Number: I03.450.642.693.930; L01.224.900.930;
Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95
History Note: 96; was see PLAY AND PLAYTHINGS 1984-95
Technical Notes: /adv eff /psychol permitted