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Video Games
Research News and Information
Definition of 'Video Games'A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223) Common names: Video Games; Game, Video; Games, Video; Video Game |
Sunday, November 08, 2009
Health-risk correlates of video-game playing among adults.
29 Sep 2009
BACKGROUND: Although considerable research suggests that health-risk factors vary as a function of video-game playing among young people, direct evidence of such linkages among adults is lacking. PURPOSE: The goal of this study was to distinguish ... Read more...
Games at work: the recreational use of computer games during working hours.
30 Jul 2009
The present study investigated the recreational use of video and computer games in the workplace. In an online survey, 833 employed users of online casual games reported on their use of computer games during working hours. The data indicate that ... Read more...
30 Jul 2009
Although violent video game content and its effects have been examined extensively by empirical research, verbal aggression in the form of profanity has received less attention. Building on preliminary findings from previous studies, an extensive ... Read more...
Latest indexed articles for 'Video Games'
These are the very latest articles for this heading:
- Internal carotid artery dissection occurring during intensive practice with Wii video sports games.
11 Oct 2009 - Video games: play or "playlike activity"?
29 Sep 2009 - Health-risk correlates of video-game playing among adults.
29 Sep 2009 - Achilles Wiitis: making the case for proprioceptive training in tendinopathy.
29 Sep 2009 - Serious games and perioperative nursing.
30 Jul 2009 - Games at work: the recreational use of computer games during working hours.
30 Jul 2009 - Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings.
30 Jul 2009 - Choosing to be afraid: preferences for fear as a function of goal pursuit.
30 Jul 2009 - Relation between socioeconomic status and body mass index: evidence of an indirect path via television use.
30 Jul 2009 - The racing-game effect: why do video racing games increase risk-taking inclinations?
11 Jul 2009 - Playing active video games increases energy expenditure in children.
11 Jul 2009 - Can exergaming contribute to improving physical activity levels and health outcomes in children?
11 Jul 2009 - Non-pharmacological interventions for assisting the induction of anaesthesia in children.
6 Jul 2009 - Youth Internet use: risks and opportunities.
29 Jun 2009 - Women match men when learning a spatial skill.
29 Jun 2009 - An evaluation of a solution focused computer game in adolescent interventions.
29 Jun 2009 - Relating indices of knowledge structure coherence and accuracy to skill-based performance: Is there utility in using a combination of indices?
29 Jun 2009 - Advice for patients. Nutrition and media literacy.
29 Jun 2009 - Tipping the balance: use of advergames to promote consumption of nutritious foods and beverages by low-income African American children.
29 Jun 2009 - Rationale, design and methods for a randomised and controlled trial to investigate whether home access to electronic games decreases children's physical activity.
27 Jun 2009
See a longer list of these articles.
Technical information about 'Video Games'
Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Descriptor UI: D018910
Alternative terms: Video Games; Game, Video; Games, Video; Video Game;
Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;
Tree Number: I03.450.642.693.930; L01.224.900.930;
Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95
History Note: 96; was see PLAY AND PLAYTHINGS 1984-95
Technical Notes: /adv eff /psychol permitted