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Video Games
Research News and Information
Definition of 'Video Games'A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223) Common names: Video Games; Game, Video; Games, Video; Video Game |
Saturday, November 21, 2009
Neurological injuries from car surfing.
30 Oct 2009
OBJECT: Trauma secondary to car surfing is a unique mechanism of head and spinal injury in children and adolescents. In this study, the authors present their experience with neurological injuries resulting from car surfing and describe the growing ... Read more...
Health-risk correlates of video-game playing among adults.
29 Sep 2009
BACKGROUND: Although considerable research suggests that health-risk factors vary as a function of video-game playing among young people, direct evidence of such linkages among adults is lacking. PURPOSE: The goal of this study was to distinguish ... Read more...
[Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]
30 Aug 2009
Playing computer games has become one of the main leisure activities in children and adolescents and increasingly replaces traditional playing and interactional activities. There might exist developmental benefits or positive effects of computer ... Read more...
Latest indexed articles for 'Video Games'
These are the very latest articles for this heading:
- Neurological injuries from car surfing.
30 Oct 2009 - Internal carotid artery dissection occurring during intensive practice with Wii video sports games.
11 Oct 2009 - Video games: play or "playlike activity"?
29 Sep 2009 - Health-risk correlates of video-game playing among adults.
29 Sep 2009 - Achilles Wiitis: making the case for proprioceptive training in tendinopathy.
29 Sep 2009 - [Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]
30 Aug 2009 - Serious games and perioperative nursing.
30 Jul 2009 - Games at work: the recreational use of computer games during working hours.
30 Jul 2009 - Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings.
30 Jul 2009 - Choosing to be afraid: preferences for fear as a function of goal pursuit.
30 Jul 2009 - Relation between socioeconomic status and body mass index: evidence of an indirect path via television use.
30 Jul 2009 - The racing-game effect: why do video racing games increase risk-taking inclinations?
11 Jul 2009 - Playing active video games increases energy expenditure in children.
11 Jul 2009 - Can exergaming contribute to improving physical activity levels and health outcomes in children?
11 Jul 2009 - Non-pharmacological interventions for assisting the induction of anaesthesia in children.
6 Jul 2009 - Is video-game playing a risk factor for pathological gambling in Australian adolescents?
2 Jul 2009 - Youth Internet use: risks and opportunities.
29 Jun 2009 - Women match men when learning a spatial skill.
29 Jun 2009 - An evaluation of a solution focused computer game in adolescent interventions.
29 Jun 2009 - Relating indices of knowledge structure coherence and accuracy to skill-based performance: Is there utility in using a combination of indices?
29 Jun 2009
See a longer list of these articles.
Technical information about 'Video Games'
Definition: A form of interactive entertainment in which the player controls electronically generated images that appear on a video display screen. This includes video games played in the home on special machines or home computers, and those played in arcades. (McGraw Hill Encyclopedia of Science & Technology, 7th ed, v19, p223)
Descriptor UI: D018910
Alternative terms: Video Games; Game, Video; Games, Video; Video Game;
Allowable Qualifiers: classification; economics; history; legislation & jurisprudence; standards; supply & distribution; trends; statistics & numerical data; ethics; adverse effects; psychology;
Tree Number: I03.450.642.693.930; L01.224.900.930;
Online Note: use PLAY AND PLAYTHINGS to search VIDEO GAMES 1984-95
History Note: 96; was see PLAY AND PLAYTHINGS 1984-95
Technical Notes: /adv eff /psychol permitted