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Video Games (Latest Articles)

 

Latest indexed articles for 'Video Games'

Articles 1 to 10 of 200:

Neurological injuries from car surfing.

30 Oct 2009 OBJECT: Trauma secondary to car surfing is a unique mechanism of head and spinal injury in children and adolescents. In this study, the authors present their experience with neurological injuries resulting from car surfing and describe the growing ...
rec_pub_19613443-neurological-injuries-car-surfing.htm


Internal carotid artery dissection occurring during intensive practice with Wii video sports games.

11 Oct 2009
rec_pub_19822875-internal-carotid-artery-dissection-occurring-intensive-practice-wii.htm


Video games: play or "playlike activity"?

29 Sep 2009
rec_pub_19765513-video-games-play-playlike-activity.htm


Health-risk correlates of video-game playing among adults.

29 Sep 2009 BACKGROUND: Although considerable research suggests that health-risk factors vary as a function of video-game playing among young people, direct evidence of such linkages among adults is lacking. PURPOSE: The goal of this study was to distinguish ...
rec_pub_19765501-health-risk-correlates-video-game-playing-adults.htm


Achilles Wiitis: making the case for proprioceptive training in tendinopathy.

29 Sep 2009
rec_pub_19770308-achilles-wiitis-making-case-proprioceptive-training-tendinopathy.htm


[Computer games in childhood and adolescence: relations to addictive behavior, ADHD, and aggression]

30 Aug 2009 Playing computer games has become one of the main leisure activities in children and adolescents and increasingly replaces traditional playing and interactional activities. There might exist developmental benefits or positive effects of computer ...
rec_pub_19739057-computer-games-childhood-adolescence-relations-addictive-behavior.htm


Serious games and perioperative nursing.

30 Jul 2009
rec_pub_19664409-serious-games-perioperative-nursing.htm


Games at work: the recreational use of computer games during working hours.

30 Jul 2009 The present study investigated the recreational use of video and computer games in the workplace. In an online survey, 833 employed users of online casual games reported on their use of computer games during working hours. The data indicate that ...
rec_pub_19619038-games-work-recreational-use-computer-games-working-hours.htm


Good clean fun? A content analysis of profanity in video games and its prevalence across game systems and ratings.

30 Jul 2009 Although violent video game content and its effects have been examined extensively by empirical research, verbal aggression in the form of profanity has received less attention. Building on preliminary findings from previous studies, an extensive ...
rec_pub_19514818-good-clean-fun-content-analysis-profanity-video-games-prevalence-game.htm


Choosing to be afraid: preferences for fear as a function of goal pursuit.

30 Jul 2009 According to an instrumental approach to emotion regulation (M. Tamir, in press), people may not always prefer to feel pleasant emotions and avoid unpleasant ones. Instead, they may be motivated to experience even unpleasant emotions when they might ...
rec_pub_19653771-choosing-afraid-preferences-fear-function-goal-pursuit.htm

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