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Video Games (Latest Articles)
Latest indexed articles for 'Video Games'
Articles 151 to 160 of 200:
Problematic usage among highly-engaged players of massively multiplayer online role playing games.
30 Jul 2008
One popular facet of Internet gaming is the massively multiplayer online role playing game (MMORPG). Some individuals spend so much time playing these games that it creates problems in their lives. This study focused on players of World of Warcraft. ...
rec_pub_18721098-problematic-usage-highly-engaged-players-massively-multiplayer-online.htm
Race, gender, and information technology use: the new digital divide.
30 Jul 2008
This research examined race and gender differences in the intensity and nature of IT use and whether IT use predicted academic performance. A sample of 515 children (172 African Americans and 343 Caucasian Americans), average age 12 years old, ...
rec_pub_18721092-race-gender-information-technology-use-new-digital-divide.htm
Product placement of computer games in cyberspace.
30 Jul 2008
Computer games are considered an emerging media and are even regarded as an advertising channel. By a three-phase experiment, this study investigated the advertising effectiveness of computer games for different product placement forms, product ...
rec_pub_18721087-product-placement-computer-games-cyberspace.htm
30 Jul 2008
OBJECTIVE: Suboptimal adherence to self-administered medications is a common problem. The purpose of this study was to determine the effectiveness of a video-game intervention for improving adherence and other behavioral outcomes for adolescents and ...
rec_pub_18676516-a-video-game-improves-behavioral-outcomes-adolescents-young-adults.htm
30 Jul 2008
The purpose of this research was to analyze the effects of multimedia training on phonological awareness and word recognition in dyslexic children. We used a control pretest-posttest design, and a sample of 62 children (26 male, 36 female) was ...
rec_pub_18674426-effects-tradislexia-videogame-phonological-awareness-word-recognition.htm
YouTube in pediatric anesthesia induction.
30 Jul 2008
rec_pub_18613940-youtube-pediatric-anesthesia-induction.htm
29 Jul 2008
BACKGROUND: The main purpose of this study was to place a virtual reality (VR) system, designed to assess and to promote motor performance in the affected upper extremity in subjects after stroke, in a nonhospital environment. We also wanted to ...
rec_pub_18667809-virtual-rehabilitation-activity-centre-community-dwelling-persons.htm
Engagement with electronic screen media among students with autism spectrum disorders.
13 Jul 2008
This study investigated the relative engagement potential of four types of electronic screen media (ESM): animated video, video of self, video of a familiar person engaged with an immersive virtual reality (VR) game, and immersion of self in the VR ...
rec_pub_18626761-engagement-electronic-screen-media-students-autism-spectrum-disorders.htm
6 Jul 2008
Little research documents the contribution of upper limb and total body movement to energy expenditure (EE) during active video gaming. To address this, EE, heart rate (HR), and, upper limb and total body movement were assessed in 11- to 17-year-old ...
rec_pub_18607619-the-contribution-upper-limb-total-body-movement-adolescents-energy.htm
29 Jun 2008
rec_pub_18770953-games-health.htm
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