|
|
| Research article summary (published 30 Jul 2006): |
Time distortion for expert and novice online game players.
Full Abstract
Online game addiction is a new mental disorder. This disorder is difficult to describe because of its comprehensive nature. Many online game players have problems controlling their playing time. They cannot stop playing a game that they enjoy. This research surveyed the past literature on "flow" and time disorder theory. A time distortion experiment was conducted. This research invited 64 children, teenagers, and young adults to investigate player skill and playing time effects on online game break-off. The playing experience and degree of time distortion were measured and analyzed. The results showed that both novice and expert online game players were subject to time distortion. The participants had difficulty breaking off from the game without intrusion by others in the real world. This research also suggests eight questions for self-evaluation for online game addiction.
Learn Faster Today Improve your study skills
Author information
Author/s: Rau, Pei-Luen Patrick (PL); Peng, Shu-Yun (SY); Yang, Chin-Chow (CC);
Affiliation: Department of Industrial Engineering, Tsinghua University, Beijing, China. rpl(-atsign-)mail.tsinghua.edu.cn
Journal and publication information
Publication Type: Journal Article
Journal: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society (Cyberpsychol Behav), published in United States. (Language: eng)
Reference: 2006-Aug; vol 9 (issue 4) : pp 396-403
Dates: Created 2006/08/11; Completed 2006/12/14;
PMID: 16901242, status: MEDLINE (last retrieval date: 12/26/2008)
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
External Links for this article (including full text providers, if available):
Click Electronic Full-text Provider Links to see options for finding the electronic full text links to this article. Note there may be a subscription or fee required for access to the full text. See our FAQ for information on finding FREE full text articles.
This article may also be located in paper journal collections available in many libraries. Use the Journal and Publication Information above to find the full article.
MeSH headings (categories)
This article was linked to the MESH Headings shown below.
|
|
Related articles
These are the highest related articles currently in the database:
- Problematic usage among highly-engaged players of massively multiplayer online role playing games.
30 Jul 2008 - Excessive computer game playing: evidence for addiction and aggression?
30 Mar 2007 - Identity and intimacy crises and their relationship to internet dependence among college students.
29 Sep 2006 - Playing an action video game reduces gender differences in spatial cognition.
29 Sep 2007 - [Excessive computer usage in adolescents--results of a psychometric evaluation]
27 Feb 2005 - [Computer game addiction: a psychopathological symptom complex in adolescence]
18 Nov 2007 - Attention deficit/hyperactivity disorder and video games: a comparative study of hyperactive and control children.
28 Feb 2008 - Video game playing and its relations with aggressive and prosocial behaviour.
30 Aug 1998 - Innate spatial-temporal reasoning and the identification of genius.
30 Dec 2003 - Net-generation attributes and seductive properties of the internet as predictors of online activities and internet addiction.
30 May 2004
Related Article Map
Legend:
- FREE Full text Article.
- Abstract only.
- Title only. More help.
See a large map of 100+ related articles.