Find-Health-Articles.com - making medical research available to everyone
Research article summary (published 30 Mar 2007):

Characteristics of Internet use in relation to game genre in Korean adolescents.

Full Abstract

As the number of internet users increases, a new game genre using the internet as a networking tool is emerging. Some game genres are regarded as having greater addiction potentials than others. Games and the internet are closely related. We investigated games frequently used by adolescents and classified each of them with the help of game professionals. We also examined internet use patterns to identify relationships between game genre and internet use patterns. 627 middle school and high school students (male 488, female 139) completed questionnaires concerning computer and game use patterns and Korean internet addiction scales. Game genres were divided into eight criteria (simulation, role playing game, web board, community, action, adventure, shooting, and sports). Using Korean internet addiction scales, 627 participants were divided into a normal group (474), a potential risk group (128), and a high-risk group (25). Each group showed significant differences in total internet addiction scores. We classified players into specific game users based upon the game types they most prefer. Role playing game users showed significantly higher internet addiction scores than web board and sports game users. Game and internet addictions are also connected with interpersonal relationship patterns. We suggest that users of some game genre have unique psychological addiction potentials that are different from others and that this influences both game selection and internet use.

 

Author information

Author/s: Lee, Moon-Soo (MS); Ko, Young-Hoon (YH); Song, Hyoung-Seok (HS); Kwon, Ku-Hyung (KH); Lee, Hyeon-Soo (HS); Nam, Min (M); Jung, In-Kwa (IK);

Affiliation: Department of Neuropsychiatry, Korea University College of Medicine, Seoul, Korea.

Journal and publication information

Publication Type: Journal Article

Journal: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society (Cyberpsychol Behav), published in United States. (Language: eng)

Reference: 2007-Apr; vol 10 (issue 2) : pp 278-85

Dates: Created 2007/05/03; Completed 2007/07/06;

PMID: 17474846, status: MEDLINE (last retrieval date: 2/18/2009, IMS Date: )

Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.

External Links for this article
(including full text providers, if available):

Click Electronic Full-text Provider Links to see options for finding the electronic full text links to this article. Note there may be a subscription or fee required for access to the full text. See our FAQ for information on finding FREE full text articles.

This article may also be located in paper journal collections available in many libraries. Use the Journal and Publication Information above to find the full article.

MeSH headings (categories)

This article was linked to the MESH Headings shown below.

Related articles

These are the highest related articles currently in the database:

See 100+ related articles.

Related Article Map

6/29/2001
7/30/2008
Higher Relevance Score (60)
Lower Relevance Score (21)

Legend: - FREE Full text Article. - Abstract only. - Title only. More help.

See a large map of 100+ related articles.

© Advanogy LLC 2003-2009 - All rights reserved. Terms of Use | Contact Us | Index