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| Research article summary (published 30 Jul 2007): |
Social interactions in massively multiplayer online role-playing gamers.
Full Abstract
To date, most research into massively multiplayer online role-playing games (MMORPGs) has examined the demographics of play. This study explored the social interactions that occur both within and outside of MMORPGs. The sample consisted of 912 self-selected MMORPG players from 45 countries. MMORPGs were found to be highly socially interactive environments providing the opportunity to create strong friendships and emotional relationships. The study demonstrated that the social interactions in online gaming form a considerable element in the enjoyment of playing. The study showed MMORPGs can be extremely social games, with high percentages of gamers making life-long friends and partners. It was concluded that virtual gaming may allow players to express themselves in ways they may not feel comfortable doing in real life because of their appearance, gender, sexuality, and/or age. MMORPGs also offer a place where teamwork, encouragement, and fun can be experienced.
Author information
Author/s: Cole, Helena (H); Griffiths, Mark D (MD);
Affiliation: International Gaming Research Unit, Psychology Division, Department of Social Sciences, Nottingham Trent University, United Kingdom.
Journal and publication information
Publication Type: Journal Article
Journal: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society (Cyberpsychol Behav), published in United States. (Language: eng)
Reference: 2007-Aug; vol 10 (issue 4) : pp 575-83
Dates: Created 2007/08/22; Completed 2007/10/11;
PMID: 17711367, status: MEDLINE (last retrieval date: 2/18/2009, IMS Date: )
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
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