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| Research article summary (published 28 Feb 2008): |
Energy expenditure during physically interactive video game playing in male college students with different playing experience.
Full Abstract
OBJECTIVE:
Researchers have yet to explore the effect of physically interactive video game playing on energy expenditure, despite its potential for meeting current minimal daily activity and energy expenditure recommendations.
PARTICIPANTS AND METHODS:
Nineteen male college students -- 12 experienced Dance Dance Revolution (DDR) players and 7 inexperienced players -- completed maximal oxygen uptake assessments and a 30-minute DDR gaming session. The authors recorded heart rate (HR), rating of perceived exertion (RPE), respiratory exchange rate (RER), oxygen consumption (VO2), and total steps (TS30).
RESULTS:
Experienced participants showed higher exercise HR, RPE, RER, VO2, total and relative energy expenditure, exercise intensity, TS30, and average steps per minute, and less time and steps to expend 150 kilocalories (p < .05).
CONCLUSIONS:
Participants with greater playing experience can work at higher intensities, promoting greater energy expenditure.
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Author information
Author/s: Sell, Katie (K); Lillie, Tia (T); Taylor, Julie (J);
Affiliation: Department of Physical Education and Sport Sciences, Hofstra University, Hempstead, NY 11549, USA. katie.sell(-atsign-)hofstra.edu
Journal and publication information
Publication Type: Journal Article
Journal: Journal of American college health : J of ACH (J Am Coll Health), published in United States. (Language: eng)
Reference: -2008 Mar-Apr; vol 56 (issue 5) : pp 505-11
Dates: Created 2008/04/10; Completed 2008/05/13;
PMID: 18400662, status: MEDLINE (last retrieval date: 11/6/2008)
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
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