|
|
| Research article summary (published 30 Mar 2008): |
Do aggressive people play violent computer games in a more aggressive way? Individual difference and idiosyncratic game-playing experience.
Full Abstract
ABSTRACT This study investigates whether individual difference influences idiosyncratic experience of game playing. In particular, we examine the relationship between the game player's physical-aggressive personality and the aggressiveness of the player's game playing in violence-oriented video games. Screen video stream of 40 individual participants' game playing was captured and content analyzed. Participants' physical aggression was measured before the game play. The results suggest that people with more physical-aggressive personality engage in a more aggressive style of playing, after controlling the differences of gender and previous gaming experience. Implications of these findings and direction for future studies are discussed.
Learn Faster Today Improve your study skills
Author information
Author/s: Peng, Wei (W); Liu, Ming (M); Mou, Yi (Y);
Affiliation: Department of Telecommunication, Information Studies and Media, Michigan State University, East Lansing, Michigan 48824, USA. pengwei@msu.edu
Journal and publication information
Publication Type: Journal Article
Journal: Cyberpsychology & behavior : the impact of the Internet, multimedia and virtual reality on behavior and society (Cyberpsychol Behav), published in United States. (Language: eng)
Reference: 2008-Apr; vol 11 (issue 2) : pp 157-61
Dates: Created 2008/04/21; Completed 2008/07/02;
PMID: 18422407, status: MEDLINE (last retrieval date: 11/6/2008)
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
External Links for this article (including full text providers, if available):
Click Electronic Full-text Provider Links to see options for finding the electronic full text links to this article. Note there may be a subscription or fee required for access to the full text. See our FAQ for information on finding FREE full text articles.
This article may also be located in paper journal collections available in many libraries. Use the Journal and Publication Information above to find the full article.
MeSH headings (categories)
This article was linked to the MESH Headings shown below.
|
|
Related articles
These are the highest related articles currently in the database:
- The appeal of violent video games to lower educated aggressive adolescent boys from two countries.
29 Sep 2006 - Are the effects of Unreal violent video games pronounced when playing with a virtual reality system?
30 Aug 2008 - Experimental study of the differential effects of playing versus watching violent video games on children's aggressive behavior.
29 Apr 2008 - Gender stereotypes, aggression, and computer games: an online survey of women.
29 Nov 2004 - The good, the bad and the ugly: a meta-analytic review of positive and negative effects of violent video games.
29 Nov 2007 - The effects of reward and punishment in violent video games on aggressive affect, cognition, and behavior.
30 Oct 2005 - I wish I were a warrior: the role of wishful identification in the effects of violent video games on aggression in adolescent boys.
29 Jun 2007 - Correlates and consequences of exposure to video game violence: hostile personality, empathy, and aggressive behavior.
30 Oct 2005 - Effects of playing violent videogames on Chinese adolescents' pro-violence attitudes, attitudes toward others, and aggressive behavior.
30 May 2007 - Factors correlated with violent video game use by adolescent boys and girls.
10 Apr 2007
Related Article Map
Legend:
- FREE Full text Article.
- Abstract only.
- Title only. More help.
See a large map of 100+ related articles.