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| Research article summary (published 31 Dec 2008): |
Immersive interfaces for engagement and learning.
Full Abstract
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual immersive experience is based on design strategies that combine actional, symbolic, and sensory factors, the greater the participant's suspension of disbelief that she or he is "inside" a digitally enhanced setting. Studies have shown that immersion in a digital environment can enhance education in at least three ways: by allowing multiple perspectives, situated learning, and transfer. Further studies are needed on the capabilities of immersive media for learning, on the instructional designs best suited to each type of immersive medium, and on the learning strengths and preferences these media develop in users.
Author information
Author/s: Dede, Chris (C);
Affiliation: Graduate School of Education, Harvard University, Cambridge, MA 02138, USA. chris_dede(-atsign-)harvard.edu
Journal and publication information
Publication Type: Journal Article; Research Support, U.S. Gov't, Non-P.H.S.
Journal: Science (New York, N.Y.) (Science), published in United States. (Language: eng)
Reference: 2009-Jan; vol 323 (issue 5910) : pp 66-9
Dates: Created 2009/01/02; Completed 2009/01/21; Revised 2009/03/09;
PMID: 19119219, status: MEDLINE (last retrieval date: 3/10/2009, IMS Date: 10 Mar 2009 00:00:00)
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
Comments and Corrections
CommentIn: Science. 2009 Feb 27;323(5918):1169. (PMID: 19251611)
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