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| Research article summary (published 31 Dec 2008): |
Video games: a route to large-scale STEM education?
Full Abstract
Video games have enormous mass appeal, reaching audiences in the hundreds of thousands to millions. They also embed many pedagogical practices known to be effective in other environments. This article reviews the sparse but encouraging data on learning outcomes for video games in science, technology, engineering, and math (STEM) disciplines, then reviews the infrastructural obstacles to wider adoption of this new medium.
Author information
Author/s: Mayo, Merrilea J (MJ);
Affiliation: Ewing Marion Kauffman Foundation, 4801 Rockhill Road, Kansas City, MO 64110 USA. mmayo(-atsign-)kauffman.org
Journal and publication information
Publication Type: Journal Article
Journal: Science (New York, N.Y.) (Science), published in United States. (Language: eng)
Reference: 2009-Jan; vol 323 (issue 5910) : pp 79-82
Dates: Created 2009/01/02; Completed 2009/01/21;
PMID: 19119223, status: MEDLINE (last retrieval date: 2/18/2009, IMS Date: 18 Feb 2009 00:00:00)
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
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