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| Research article summary (published 11 Jul 2009): |
The racing-game effect: why do video racing games increase risk-taking inclinations?
Full Abstract
The present studies investigated why video racing games increase players' risk-taking inclinations. Four studies reveal that playing video racing games increases risk taking in a subsequent simulated road traffic situation, as well as risk-promoting cognitions and emotions, blood pressure, sensation seeking, and attitudes toward reckless driving. Study 1 ruled out the role of experimental demand in creating such effects. Studies 2 and 3 showed that the effect of playing video racing games on risk taking was partially mediated by changes in self-perceptions as a reckless driver. These effects were evident only when the individual played racing games that reward traffic violations rather than racing games that do not reward traffic violations (Study 3) and when the individual was an active player of such games rather than a passive observer (Study 4). In sum, the results underline the potential negative impact of racing games on traffic safety.
Author information
Author/s: Fischer, Peter (P); Greitemeyer, Tobias (T); Morton, Thomas (T); Kastenmüller, Andreas (A); Postmes, Tom (T); Frey, Dieter (D); Kubitzki, Jörg (J); Odenwälder, Jörg (J);
Affiliation: University of Exeter. peter.fischer(-atsign-)uni-graz.at
Journal and publication information
Publication Type: Journal Article
Journal: Personality and social psychology bulletin (Pers Soc Psychol Bull), published in United States. (Language: eng)
Reference: 2009-Oct; vol 35 (issue 10) : pp 1395-409
Dates: Created 2009/09/04; Completed 2009/10/19;
PMID: 19596767, status: MEDLINE (last retrieval date: 10/19/2009, IMS Date: )
Sourced from the National Library of Medicine. Abstract text and other information may be subject to copyright.
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